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A first look at anime space sim JUMPLIGHT ODYSSEY & hellish political strategy SOLIUM INFERNUM

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The digital boardgame ARMELLO was how Melbourne’s League of Geeks made their name but seven years since that ground breaking indie game was released the studio this year will be sharing not one but two new games.

Kelsey Gamble is the Publishing Producer and has a hand in both the scifi anime colony sim JUMPLIGHT ODYSSEY and the hellish political game SOLIUM INFERNUM.

Listen to find out how the team is able to produce both games, how the games are progressing and what you can look forward to when you get your hands on these titles.

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SIFTER is produced by Kyle Pauletto, Fiona Bartholomaeus, Daniel Ang & Adam Christou. Mitch Loh is Senior Producer and Gianni Di Giovanni is our Executive Producer. Thanks to Omny Studio for their support of SIFTER.

00:00 Start
00:22 Introduction
01:44 What is Jumplight Odyssey?
04:22 How hardcore a sim game is Jumplight?
07:40 Hard or easy it’s up to the player
08:56 Does the roguelite story continue if you fail a run?
10:16 How does the social colony sim work?
12:57 Kelsey’s gameplay strats and tips for Jumplight Odyssey
13:58 When can we play Jumplight Odyssey?
14:58 What is it like to produce two games at once?
16:16 Are the two teams completely separate?
18:14 Where does League of Geeks fit in the Australian scene?
20:27 What is Solium Infernum?
23:10 What is the gameplay like?
24:55 How is League of Geeks modernising this “impenetrable” game?
27:19 Who are these games for?
29:20 Do modern remakes of cult games like Dwarf Fortress give the team inspiration?
30:38 Kelsey’s tips in Solium Infernum?
31:45 When can we play Solium Infernum?
32:23 Outro

#jumplightodyssey #soliuminfernum #videogames

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