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– The PS5 version shown corresponds to the quality mode. This mode runs at dynamic 2160p and 30fps.
– The PC version runs with an RTX 3080.
– On PC we can choose up to 120FPS. The game activates dynamic resolution to maintain the set framerate.
– PC includes all the nextgen improvements added in June with the PS5 patch.
– The settings on PC are insufficient. We can only change the shadows, textures and the number of NPCs for now.
– The maximum settings are equivalent to the PS5 settings. Both platforms have the same quality of shadows, textures, anisotropic filtering, drawing distance, lighting …
– The PC version also supports HDR.
– It seems that the PC version has been a PS5 port, without any additions (except for the possibility of reaching 120FPS). I hope that over time they improve the graphical settings for further optimization.
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