Thanks for checking out PART 4 of my Let’s Play of Perfect Dark.
Me and my friends were obsessed with Goldeneye on the N64 and a few years later, we found out that the same team was making another game called Perfect Dark. It was going to be a spiritual successor to Golendeye and we were immediately on board. We spent so much time playing multiplayer on this game and now, 20+ years later, I am playing through the campaign again. I barely remember anything about it so let’s get started. This recording was taken from my old channel “The Couch Bum” and was re-edited and audio re-sync’ed.
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Perfect Dark is a first-person shooter developed and published by Rare for the Nintendo 64 video game console in 2000. The first game of the Perfect Dark series, it follows Joanna Dark, an agent of the Carrington Institute research centre, as she attempts to stop an extraterrestrial conspiracy by rival corporation dataDyne. The game features a campaign mode where the player must complete a series of levels to progress through the story, as well as a range of multiplayer options, including a co-operative mode and traditional deathmatch settings with computer-controlled bots.
As a spiritual successor to Rare’s 1997 first-person shooter GoldenEye 007, Perfect Dark shares many features with its predecessor and runs on an upgraded version of its game engine. GoldenEye 007 director Martin Hollis led the game’s production for the first fourteen months of its near three-year development cycle before he left Rare to pursue other interests. The game is one of the most technically-advanced titles for the Nintendo 64, and requires an Expansion Pak to access the campaign mode and most of the multiplayer features. Shortly before the game’s release, a feature that would have allowed players to place a photograph of their choice onto the face of their multiplayer character was cut due to sensitive issues surrounding the ability for players to attack images of real people.
Upon release, Perfect Dark received critical acclaim and sold relatively well, eventually joining Nintendo’s “Player’s Choice” game selection. Critics widely praised its graphics, artificial intelligence, and number of multiplayer options, but some criticised its inconsistent frame rate. The game received the BAFTA Interactive Entertainment Moving Images Award for 2000 and the Golden Satellite Award for Best Interactive Product in 2001. The game is occasionally cited as one of the greatest video games of all time. It was supplemented by a Game Boy Color counterpart, which allows some gameplay options to alternatively be unlocked via a Transfer Pak. A remaster, also titled Perfect Dark, featuring enhanced graphics and online multiplayer, was released in 2010.
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