No dashing/sprinting happens with this model as it is still Mr.X’s behavior but with the model and audio cues reworked.
So before I go into anything else, I’d like to give credit to ZERO over on the RE mod boards for this awesome model import of Nemesis from RE UC.
His mod doesn’t have the same audio cues as mine in this video as I am using my own (just like in my previous video). I am only using the model. Regardless, his mod with audio cues is still great for anyone wanting that authentic feel.
Here are my audio cues I used for this mod:
1) Upon opening doors and/or seeing you, STARS is said
2) Upon certain attacks, he’ll roar. Additionally, he’ll roar when angered (fast movement)
3) Upon taking damage, he’ll grunt
4) After being downed, upon getting back up, he’ll roar
5) When initiating a fatality (kill trigger), he’ll say STARS twice — once before the kill and once more after killing you.
6) STARS is also randomly said with a 10-30sec ICD during combat
7) When he’s nearby, the original Nemesis theme will play instead of the Mr.X theme and is proximity based (aka audio will lower/increase based on range) in addition to halting when he’s down and then restarting when he’s back up.
You can find ZERO’s mod over here:
http://residentevilmodding.boards.net/thread/10154/nemesis-beta-mesh-mod-update
If you are new to the channel then thanks for stopping by and I welcome you.
Any or all intro/outro music at the start/end of this video was made by me and/or a friend and are legally copyrighted material. If you are interested in using any of our music, please contact me via Twitter.
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